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May 29 is the date now, and that's the bit most players will feel first. If you'd booked time off, theorycrafted three league starters, or started stacking trade plans around a Fate of the Vaal HC Exalted Orb, the delay is annoying. No dressing it up. Still, with Path of Exile 2 and its “Return of the Ancients” expansion, a few extra weeks could matter a lot. Grinding Gear Games isn't just adding a handful of bosses and calling it a day. They're touching systems that sit right at the centre of how the game is played.
Skill gems are getting the real shake-up
The skill gem rework is probably the change that'll take the longest to sink in. For years, PoE players have treated gear links like a second job. You find a good chest, then the socket colours are wrong. You finally fix the colours, then the links refuse to happen. It's funny until it's your build stuck on a five-link at level 90. Moving links onto the gems themselves changes that whole routine. Gear upgrades should feel less like a punishment, and that's a big deal. But it also means balance has to be watched closely, because easy swapping can open some wild build options.
Combat needs to feel right, not just look new
The other big test is combat feel. PoE 2 has been shown as slower, heavier, and more deliberate than the first game. That sounds great in a trailer, but in your hands it has to click. The dodge roll, for example, can't feel like a decorative button. It needs to save you when you read a slam correctly, and it needs to punish you when you panic-roll into trouble. Players will notice if it's even a little sluggish. This is where delay time can actually pay off, because animation timing and enemy behaviour are the sort of things that make or break long sessions.
New weapons mean new habits
Spears and crossbows are more than fresh loot icons. They suggest a different pace and a different way of building characters. Crossbows, with their ammo-style identity, could appeal to players who like planning bursts of damage instead of holding down one skill forever. Spears may push people into spacing, poking, and repositioning rather than face-tanking every pack. That's exciting, but it's also risky. If the numbers are off, everyone will either ignore the new toys or abuse them on day one. Neither outcome is great. A bit more tuning now may save a lot of frustration later.
Waiting hurts, but a cleaner launch matters
There's also the economy to think about. New uniques, crafting changes, gem links, and fresh weapon types all feed into trade from the first hour. Anyone who's played a PoE launch knows how fast prices can get weird. Some players will chase early flips, others will look for basics like a Divine Orb buy while they push through the campaign and maps. If May 29 gives the developers enough room to smooth bugs, tighten balance, and avoid a messy opening weekend, then the wait is easier to accept. We'll grumble, sure, but we'll still be there when the servers go live.
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